Module genshin.models.genshin.transaction
Genshin transaction models.
Classes
class BaseTransaction (**data: Any)
-
Genshin transaction.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError
][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.self
is explicitly positional-only to allowself
as a field name.Expand source code
class BaseTransaction(APIModel, Unique): """Genshin transaction.""" kind: TransactionKind id: int time: DateTimeField = Aliased("datetime") amount: int = Aliased("add_num") reason: str = Aliased("reason")
Ancestors
Subclasses
Class variables
var amount : int
var id : int
var kind : TransactionKind
var model_computed_fields
var model_config : pydantic.config.ConfigDict
var model_fields
var reason : str
var time : datetime.datetime
class ItemTransaction (**data: Any)
-
Genshin transaction of artifacts or weapons.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError
][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.self
is explicitly positional-only to allowself
as a field name.Expand source code
class ItemTransaction(BaseTransaction): """Genshin transaction of artifacts or weapons.""" kind: typing.Literal[TransactionKind.ARTIFACT, TransactionKind.WEAPON] name: str rarity: int = Aliased("quality")
Ancestors
- BaseTransaction
- APIModel
- pydantic.main.BaseModel
- Unique
- abc.ABC
Class variables
var kind : Literal[<TransactionKind.ARTIFACT: 'artifact'>, <TransactionKind.WEAPON: 'weapon'>]
var model_computed_fields
var model_config : pydantic.config.ConfigDict
var model_fields
var name : str
var rarity : int
class Transaction (**data: Any)
-
Genshin transaction of currency.
Create a new model by parsing and validating input data from keyword arguments.
Raises [
ValidationError
][pydantic_core.ValidationError] if the input data cannot be validated to form a valid model.self
is explicitly positional-only to allowself
as a field name.Expand source code
class Transaction(BaseTransaction): """Genshin transaction of currency.""" kind: typing.Literal[TransactionKind.PRIMOGEM, TransactionKind.CRYSTAL, TransactionKind.RESIN]
Ancestors
- BaseTransaction
- APIModel
- pydantic.main.BaseModel
- Unique
- abc.ABC
Class variables
var kind : Literal[<TransactionKind.PRIMOGEM: 'primogem'>, <TransactionKind.CRYSTAL: 'crystal'>, <TransactionKind.RESIN: 'resin'>]
var model_computed_fields
var model_config : pydantic.config.ConfigDict
var model_fields
class TransactionKind (value, names=None, *, module=None, qualname=None, type=None, start=1)
-
Possible kind of transaction.
Expand source code
class TransactionKind(str, enum.Enum): """Possible kind of transaction.""" PRIMOGEM = "primogem" """Primogem currency.""" CRYSTAL = "crystal" """Genesis crystal currency.""" RESIN = "resin" """Resin currency.""" ARTIFACT = "artifact" """Artifact items from domains.""" WEAPON = "weapon" """Weapon items from domains and wishes."""
Ancestors
- builtins.str
- enum.Enum
Class variables
var ARTIFACT
-
Artifact items from domains.
var CRYSTAL
-
Genesis crystal currency.
var PRIMOGEM
-
Primogem currency.
var RESIN
-
Resin currency.
var WEAPON
-
Weapon items from domains and wishes.